![]() Today, more and more lighting consoles have built-in pixel mappers that allow you to run videos or video-light animations across your lighting. However, if your need for lighting pixels only extends as far as “we want to do cool chases and movement FX”, then you should be just fine running it this way. Sure, with a modern professional-grade lighting software, you can do just about anything that is possible with the lights themselves, it just may take a while! When you run chases and other FX from your console’s effects engine, you’re going to be fairly limited as to the complexity you can achieve in a timely manner. Either you can run chases and other FX generated with your console’s effects engine, or you may even be able to pixel map inside of your console. ![]() Now, depending on the console you have, this can go 1 of 2 ways. Some pixel controllers can even take in regular DMX (non-networked) and turn it into pixel signal – but I digress – the fact is – out of the box, if your lighting console has enough DMX output available for the number of channels that your pixels need, you can control them via your console. The cool thing about lighting pixels is that they speak the same networked DMX signal that lighting consoles use to work with regular lights. Running Pixels from Your Lighting Console Yes! You can run pixels on a regular lighting console. Step 2: Lighting Console or Media Server?Īt the most basic level, most software-based lighting consoles can control pixels. Because there is a decent chance that you may be able to get things working within your existing DMX infrastructure. But my point is this – before you go out and get “the best media server money can buy”, you need to define your expectations. Or maybe, you do need that 100% video control. Maybe you can control them via a few presets from your pixel driver, and you don’t need detailed control at all. Maybe for this particular use, you just need the pixels to run some cool patterns. While it’s awesome to have total, 100% video-mapped LED pixels, it’s not necessary for every circumstance. You’ve got some pixels that you’re going to work with, and you’ve got a great idea of how you’re going to lay them out.Īt the end of the day, how much control do you want over these lights? ![]() I’m going into this article assuming you’ve read some of my other material about pixels (see above), or have some existing pixel experience. Then, I’ll follow up with some more resources to help you go deeper with pixels. In this article, we’re going to cover exactly this and help you decide the very best way to control your pixels and stay on budget at the same time. Once you’ve got some test signal running from your LED drivers or pixel controllers, it’s time to actually run some “content” across your lights.īut the question is this – what content or media do I run?, and can I make this happen from a regular lighting console? (Which we’ve covered here in another article) Since its original release eight years ago, Renewed Vision's ProVideoPlayer (PVP) software has been used to create exciting video walls, dynamic staging, engaging digital signage, and more for countless live events and permanent installs.When it comes to working with individual LED pixels, pixel tape or some other pixel products, the first step is always to get it all working. Now, the company announces the product's next generation, known as PVP 2, which offers an all-new user interface and significant number of improvements over the initial release. "ProVideoPlayer has been a very popular product finding success in concert staging, video walls, houses of worship, digital signage, and various environments as a quality media server," says Renewed Vision partner Greg Dolezal, "and version two builds on years of experience in each of these arenas with specific input from our user base. Rewriting the application from the ground up, it was our goal to build a next-generation product with a world-class feature set that would still be financially attractive. We are very excited to produce a product that can be used in so many creative ways in countless different venues." PVP 2 centers around our core value of ease of use, yet has the power to deliver functionality never before seen at this price point. With its new multiple screen functionality, ProVideoPlayer 2 makes it easy to create multi-screen presentations from a single computer with support for multiple graphics cards and easy mapping within each card and across multiple cards. Users can also add external graphics processors to each one of these graphics card outputs for even more screens, as well as add outputs that are not yet connected to a physical output, allowing shows to be pre-built off-site prior to the event.
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